8) Contagion You'll notice that four of the five Alliances pitch spells make their respective top ten lists, and it's pretty fitting considering they are the ultimate instants: cards which can be played while you are completely tapped out, leaving your opponent guessing all the while
Then there was looting like Faithless Looting, but in order to differentiate between blue and red, this was nerfed into rummaging, where you discard first and draw later
Now it picks up a collection of abilities from whatever you used to transform it, letting you do all kinds of cool tricks every turn
You dont need to have max speed to get value from it, but the faster you go, the better it gets by granting you access to more card draw
(You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.) If you control multiple lands with the same name, only one of those lands will count toward the seven or more required to create a Zombie
The goal is simple